Ying Zhong, Chang Liu, “A domain-oriented end-user design environment for generating interactive 3D virtual chemistry experiments,” Multimedia Tools and Applications, July 2013. DOI 10.1007/s11042-013-1554-1. http://link.springer.com/article/10.1007%2Fs11042-013-1554-1
C. Liu, Y. Zhong, S. Ozercan, and Q. Zhu, “Facilitating 3D Virtual World Learning Environments Creation by Non-Technical End Users through Template-Based Virtual World Instantiation,” Int. J. Virtual Personal Learning Environments, vol. 4, no. 1, pp. 32-48, Jan.-Mar., 2013.
Y. Zhong and C. Liu, “User evaluation of a domain-oriented end-user design environment for building 3D virtual chemistry experiments,” in 1st International Workshop on User Evaluation for Software Engineering Researchers (USER), Zurich, Switzerland, 2012, pp. 5-8.
Qing Zhu, Chang Liu and K. A. Holroyd, “From a traditional behavioral management program to an m-health app: Lessons learned in developing m-health apps for existing health care programs,” in Software Engineering in Health Care (SEHC), 2012 4th International Workshop on, 2012, pp. 69-72.
T. J. Chang, J. Bentz, J. Wiseman, Y. Fang, A. Copley, C. Liu, S. Ozercan, X. Ye, N. Andre, and Q. Zhu, “A Sustainable Model for Water Resources and Environmental Education,” in ICSDEC 2012, 2012, pp. 955–974.
C. Liu, Q. Zhu, K. A. Holroyd and E. K. Seng, “Status and trends of mobile-health applications for iOS devices: A developer’s perspective,” J. Syst. Software, vol. 84, pp. 2022-2033, 11, 2011
C. Liu, K. A. Holroyd, Q. Zhu, K. Shen and W. Zhou, “Design and implementation of a behavioral migraine management iPhone app for adolescents with migraine,” in World of Wireless Mobile and Multimedia Networks (WoWMoM), 2010 IEEE International Symposium on a, 2010, pp. 1-6.
William A. Young II, Ying Zhong, Sertac Ozercan, Stephen P. Carroll, Qing Zhu, and Chang Liu, “A Case Study of Generated Virtual World Application for Learning,” in World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010), Toronto, Canada, June 28-July 2, 2010.
Yanhui Fang, Jourdan Siemer, Ying Zhong, En Ye, Chang Liu, Tiao J. Chang, “Virtual P3 Game: Play, Participation, and Protection for Environmental Education,” ORBCRE’s (Ohio River Basin Consortium for Research and Education) Symposium 2008.
~VITAL Lab Technical Reports~
Qing Zhu, Chang Liu. Usability Requirement For Virtual Boat for Environmental Education (VBEE) V1.0 [Internet]. Athens (OH): VITAL Lab, Ohio University; 2012 July 14. 5p. Report No: 2012-1. Available from: http://vital.cs.ohio.edu/wp-content/uploads/2012/02/Usability-Requirement-For-Virtual-Boat-for-Environmental-Education3.pdf