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2012 Spring Quarter

Spring 2012 Schedule

Week No. Paper Reviewer
1 [1] E. Folmer and J. Bosch, “Architecting for usability: a survey,”  J. Syst. Software, vol. 70, pp. 61-78, 2004(PPT) Qing
1 Morten Hertzum, Torkil Clemmensen, How do usability professionals construe usability?, International Journal of Human-Computer Studies, Volume 70, Issue 1, January 2012, Pages 26-42, ISSN 1071-5819, 10.1016/j.ijhcs.2011.08.001 Ying
2 Paras, B., Bizzocchi, J. 2005. Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design, Proceedings of DiGRA 2005 (PPT, Flow Book) Nathan
3 Review of Software Awareness Tools (ppt) Xin
3 The same above. Xin
4 Belinda Lange, Skip Rizzo, Chien-yen Chang et al. (2011) Markerless Full Body Tracking: Depth-Sensing Technology within Virtual Environments, 1-8. In Interservice/Industry Training, Simulation, and Education Conference. (ppt)
Sertac
4 Bílek, M., Kričfaluši, D. Real and Virtual Environment Interactions in Early ChemistryEducation. In Information and communication technology in education 2011. Ostrava :Ostravská univerzita, 2011, s. 63-70. (ppt) Ying
7 Binmore, K. G. Game Theory and the Social Contract (MIT Press, Cambridge, Massachusetts, 1994) (PPT) Nathan
7
[1] S. Hong and J. Kim, “Architectural criteria for website evaluation–conceptual framework and empirical validation,” Behaviour & Information Technology, vol. 23, pp. 337-357, 2004.
[2] N. Fuhr, G. Tsakonas, T. Aalberg, M. Agosti, P. Hansen, S. Kapidakis, C. P. Klas, L. Kovács, M. Landoni and A. Micsik, “Evaluation of digital libraries,” International Journal on Digital Libraries, vol. 8, pp. 21-38, 2007.
[3] R. Van der Merwe and J. Bekker, “A framework and methodology for evaluating e-commerce web sites,” Internet Research, vol. 13, pp. 330-341, 2003.
[4] J. Kwahk and S. H. Han, “A methodology for evaluating the usability of audiovisual consumer electronic products,” Appl. Ergon., vol. 33, pp. 419-432, 2002.
[5] C. K. Coursaris and D. J. Kim, “A Meta-Analytical Review of Empirical Mobile Usability Studies,” J.Usability Studies, vol. 6, pp. 11:117-11:171, May, 2011.
[6] N. Bevan, “What is usability,” in In: Human Aspects in Computing: Design and use of Interactive Systems with Terminals, 1991.
(PPT)
Qing
8 John Anvik, Lyndon Hiew, and Gail C. Murphy. 2006. Who should fix this bug?. In Proceedings of the 28th international conference on Software engineering (ICSE ’06). ACM, New York, NY, USA, 361-370. (ppt) Xin
8 Agrawal, A., Karsai, G., & Ledeczi, A. (2003). An end-to-end domain-driven software development framework. Paper presented at the Companion of the 18th Annual ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications, pp. 8-15. (ppt) Ying
9 Deterding, S., Dixon, D., Khaled, R. and Nacke, L. E. (2011): From Game Design Elements to Gamefulness: Defining »Gamification«. In Proceedings of Mindtrek 2011, Tampere: ACM Press. Youtube Sertac
10 Hao Zhong, Lu Zhang, Tao Xie, and Hong Mei.Inferring Resource Specifications from Natural Language API Documentation.In Proceedings of the 24th IEEE/ACM International Conference on Automated Software Engineering(ASE 2009), Auckland, New Zealand, pp. 307-318 Xin
10 Qing