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CS690 Michael Cleaver

3D Game Engines for Use in Virtual Reality Systems

Final:  Literature Review (PDF)   Presentation (PDF)

Original Topic Rapid, Independent Development of Serious Applications with 3D Game Engines
Papers and Paper Review Presentations:

1. Stowell, T., & Shelton, B. E. (2008), Challenges, frustrations and triumphs of remixing an open source engine for educational games. TechTrends: Linking Research and Practice to Improve Learning, v52 n5 pp.32-37 Sep 2008. (PDF) (PPT) (presented at week2)

2. Corbett, J., & Wade, K. (2005), Player Perspective: Using Computer Game Engines for 3D Cartography, Cartographica, 40(3), pp.113-120. (PDF) (PPT) (presented at week3)

3. Lewis, M., & Jacobson, J. (2002), GAME ENGINES IN SCIENTIFIC RESEARCH, Communications of the ACM (Association for Computing Machinery), 2002, 45(1), pp.27-31. (PDF) (PPT) (presented at week4)

Stage 2 – Topic Changed to 3D Game Engines for Use in Virtual Reality Systems

Papers and Paper Review Presentations:

Round 1 – The CaveUT CAVE-like Virtual Reality System (PPT)

Jacobson, J.; Lewis, M.; , “Game engine virtual reality with CaveUT,” Computer, vol.38, no.4, pp. 79- 82, April 2005 doi: 10.1109/MC.2005.126 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1432654&isnumber=30759 (PDF)

Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, and Marc Cavazza. 2005. The CaveUT system: immersive entertainment based on a game engine. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE ’05). ACM, New York, NY, USA, 184-187. DOI=10.1145/1178477.1178503 http://doi.acm.org/10.1145/1178477.1178503 (PDF)

Jeffrey Jacobson. 2003. Using “CaveUT” to build immersive displays with the unreal tournament engine and a PC cluster. In Proceedings of the 2003 symposium on Interactive 3D graphics (I3D ’03). ACM, New York, NY, USA, 221-222. DOI=10.1145/641480.641524 http://doi.acm.org/10.1145/641480.641524 (PDF)

Round 2 – Alternatives to CaveUT for Creating CAVE-like Systems (PPT)

Alex Juarez, Willem Schonenberg, Christoph Bartneck, Implementing a
low-cost CAVE system using the CryEngine2, Entertainment Computing,
Volume 1, Issues 3-4, December 2010, Pages 157-164, ISSN 1875-9521,
DOI: 10.1016/j.entcom.2010.10.001. (PDF)

Torben Schou and Henry J. Gardner. 2007. A Wii remote, a game engine,
five sensor bars and a virtual reality theatre. In Proceedings of the
19th Australasian conference on Computer-Human Interaction:
Entertaining User Interfaces (OZCHI ’07). ACM, New York, NY, USA,
231-234. DOI=3D10.1145/1324892.1324941 http://doi.acm.org/10.1145/1324892.1=
324941 (PDF)

Smith, Shamus P. and Trenholme, David. (2008) ‘Computer game engines
for developing first-person virtual environments.’, Virtual reality.,
12 (3). pp. 181-187. (PDF)

Round 3 – 3D Game Engines As Training Simulation Tools (PDF)

Stefan Marks, John Windsor, and Burkhard Wunsche. 2007. Evaluation of game engines for simulated surgical training. In Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia (GRAPHITE ’07). ACM, New York, NY, USA, 273-280. DOI=10.1145/1321261.1321311 http://doi.acm.org/10.1145/1321261.1321311(PDF)

Michael Zyda. 2005. From Visual Simulation to Virtual Reality to Games. Computer 38, 9 (September 2005), 25-32. DOI=10.1109/MC.2005.297 http://dx.doi.org/10.1109/MC.2005.297(PDF)

Literature Review (PDF)(DOC)

  1. Jacobson, J.; Lewis, M.; , “Game engine virtual reality with CaveUT,” Computer, vol.38, no.4, pp. 79- 82, April 2005 doi: 10.1109/MC.2005.126
    URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1432654&isnumber=30759

  2. Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, and Marc Cavazza. 2005. The CaveUT system: immersive entertainment based on a game engine. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE ’05). ACM, New York, NY, USA, 184-187. DOI=10.1145/1178477.1178503 http://doi.acm.org/10.1145/1178477.1178503

  3. Jeffrey Jacobson. 2003. Using “CaveUT” to build immersive displays with the unreal tournament engine and a PC cluster. In Proceedings of the 2003 symposium on Interactive 3D graphics (I3D ’03). ACM, New York, NY, USA, 221-222. DOI=10.1145/641480.641524 http://doi.acm.org/10.1145/641480.641524