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CS690 Sertac Ozercan

Sertac Ozercan

Topic: Using augmented reality in designing and developing educational simulations

Project Demo and Presentation:

Learning Interactively with Stereoscopic Augmented Reality (PPT) (presented at week 1)

Papers and Paper Review Presentations:

  • Stage 1:
    • Eric Woods, Mark Billinghurst,  etc,  Augmenting the Science Centre and Museum Experience, GRAPHITE ’04 Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, pp.230-236 (PDF) (PPT) (presented at week 2)
    • Hirokazu Kato, Mark Billinghurst,  Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System, IWAR ’99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, Pp.85-95, ISBN: 0-7695-0359-4 (PDF) (PPT) (presented at week 3)
    • Mark Billinghurst, Hirokazu Kato, and Seiko Myojin, 2009, Advanced Interaction Techniques for Augmented Reality Applications, In Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009 (VMR ’09), Randall Shumaker (Ed.), Springer-Verlag, Berlin, Heidelberg, pp.13-22. (PDF) (PPT) (presented at week 4)
  • Stage 2:
    • Review of HITLab NZ papers about using augmented reality in early literacy education [7,8,9,10] (presented at week 5) (PPT)
    • Review of using augmented reality in museum exhibitions [11,12,13,14] (PPT)
    • Review of augmented reality interaction techniques in games [15,16,17] (PPT)

Literature Review (Final – Updated: 3/9/11)

Presentation (Final – Updated: 3/9/11)

References:

[1] Eric Woods, Mark Billinghurst, Julian Looser, Graham Aldridge, Deidre Brown, Barbara Garrie, and Claudia Nelles. 2004. Augmenting the science centre and museum experience. In Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia (GRAPHITE ’04), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, 230-236. DOI=10.1145/988834.988873 (PDF)
[2] Coffin, C., Bostandjiev, S., Ford, J. & Hollerer, T., Enhancing Classroom and Distance Learning Through Augmented Reality, In
Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 1140-1147). (PDF)
[3] Liarokapis, F and de Freitas, S. (2009), A Case Study of Augmented Reality Serious Games, ‘A case study of augmented reality serious games, in Looking toward the future of technology enhanced educaiton: ubiquitous learning and the digital native.’ ed. by Ebner, M. and Schiefner, M., Hershey, PA, Information Science Reference, pp.178-191. (PDF)
[4] Shelton, B.E., Hedley, N.R., Using Augmented Reality For Teaching Earth-Sun Relationships to Undergraduate Geography Students, The First IEEE International Augmented Reality Toolkit Workshop, Darmstadt, Germany, September 29, (2002). (PDF)
[5] Hirokazu Kato and Mark Billinghurst. 1999. Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System. In Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR ’99). IEEE Computer Society, Washington, DC, USA, 85-. (PDF)
[6] Mark Billinghurst, Hirokazu Kato, and Seiko Myojin. 2009. Advanced Interaction Techniques for Augmented Reality Applications. In Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009 (VMR ’09), Randall Shumaker (Ed.). Springer-Verlag, Berlin, Heidelberg, 13-22. DOI=10.1007/978-3-642-02771-0_2 (PDF)
[7] Raphael Grasset, Andreas Duenser, Hartmut Seichter, and Mark Billinghurst. 2007. The mixed reality book: a new multimedia reading experience. In CHI ’07 extended abstracts on Human factors in computing systems (CHI ’07). ACM, New York, NY, USA, 1953-1958. DOI=10.1145/1240866.1240931 http://doi.acm.org/10.1145/1240866.1240931 (PDF)
[8] Andreas Dunser and Eva Hornecker. 2007. An observational study of children interacting with an augmented story book. In Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment (Edutainment’07), Kin-Chuen Hui, Ronald Chi-Kit Chung, Charlie C. L. Wang, Zhigeng Pan, and Xiaogang Jin (Eds.). Springer-Verlag, Berlin, Heidelberg, 305-315. (PDF)
[9] Hornecker, E. and Dunser, A. (2007). Supporting Early Literacy with Augmented Books – Experiences with an Exploratory Study. Proceedings of the German Society of Informatics Annual conference (GI-Jahrestagung) 2007, Bonner Köllen Verlag, Germany (PDF)
[10] Andreas Dunser and Eva Hornecker. 2007. Lessons from an AR book study. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI ’07). ACM, New York, NY, USA, 179-182. DOI=10.1145/1226969.1227006 http://doi.acm.org/10.1145/1226969.1227006 (PDF)
[11] Rafal Wojciechowski, Krzysztof Walczak, Martin White, and Wojciech Cellary. 2004. Building Virtual and Augmented Reality museum exhibitions. In Proceedings of the ninth international conference on 3D Web technology (Web3D ’04). ACM, New York, NY, USA, 135-144. DOI=10.1145/985040.985060 http://doi.acm.org/10.1145/985040.985060 (PDF)
[12] Athanasis Karoulis, Stella Sylaiou, and Martin White. 2006. Combinatory Usability Evaluation of an Educational Virtual Museum Interface. In Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies (ICALT ’06). IEEE Computer Society, Washington, DC, USA, 352-354. (PDF)
[13] Biella, D.; Luther, W.; Baloian, N.; , “Beyond the ARCO standard,” Virtual Systems and Multimedia (VSMM), 2010 16th International Conference on , vol., no., pp.184-191, 20-23 Oct. 2010 (PDF)
[14] Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul Lister, Krzysztof Walczak, Rafał Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Mirosław Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, Francois Gaspard, “ARCO — An Architecture for Digitization, Management and Presentation of Virtual Exhibitions,” Computer Graphics International Conference, pp. 622-625, Computer Graphics International 2004 (CGI’04), 2004 (PDF)
[15] Iris Herbst, Anne-Kathrin Braun, Rod McCall, and Wolfgang Broll. 2008. TimeWarp: interactive time travel with a mobile mixed reality game. In Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI ’08).
ACM, New York, NY, USA, 235-244. DOI=10.1145/1409240.1409266 (PDF)
[16]Richard Wetzel, Rod McCall, Anne-Kathrin Braun, and Wolfgang Broll. 2008. Guidelines for designing augmented reality games. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play ’08). ACM, New York, NY, USA, 173-180. DOI=10.1145/1496984.1497013 (PDF)
[17]John-Paul Bichard and Annika Waern. 2008. Pervasive play, immersion and story: designing interference. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA ’08). ACM, New York, NY, USA, 10-17. DOI=10.1145/1413634.1413642 http://doi.acm.org/10.1145/1413634.1413642 (PDF)
[18] Hannes Kaufmann and Dieter Schmalstieg. 2002. Mathematics and geometry education with collaborative augmented reality. In ACM SIGGRAPH 2002 conference abstracts and applications(SIGGRAPH ’02). ACM, New York, NY, USA, 37-41. DOI=10.1145/1242073.1242086 http://doi.acm.org/10.1145/1242073.1242086 (PDF)
[19] Roussos M., Johnson A., Moher T., Leigh J,, Vasilakis C., and Barnes C. 1999. Learning and Building Together in an Immersive Virtual World. Presence: Teleoper. Virtual Environ. 8, 3 (June 1999), 247-263. DOI=10.1162/10547469956621 http://dx.doi.org/10.1162/105474699566215 (PDF)
[20] Grasset, R., Woods, E. and Billinghurst, M. (2008) Art and Mixed Reality: New Technology for Seamless Merging Between Virtual and Real. Media-Space Journal, 1(1) http://media-space.org.au/journal/issues/issue1/grasset/grasset.html (PDF)
[21] Eva Hornecker and Matthias Stifter. 2006. Learning from interactive museum installations about interaction design for public settings. In Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments (OZCHI ’06), Jesper Kjeldskov and Jeni Paay (Eds.). ACM, New York, NY, USA, 135-142. DOI=10.1145/1228175.1228201 http://doi.acm.org/10.1145/1228175.1228201 (PDF)

Prominent Researchers

Mark Billinghurst: HIT Lab NZ Director. Research interests focuses primarily on advanced 3D user interfaces such as wearable Computing, shared space, multimodal input

Raphael David Andre Grasset: HIT Lab NZ Researcher. Research interests focus on augmented reality, mixed reality, 3D interaction, CHI, CSCW or virtual reality.

Eva Hornecker: Professor, University of Strathclyde , Glasgow, UK. Research focus can best be described as ‘Beyond the Desktop’ Interaction Design. This concerns understanding how users interact with novel hybrid environments and designing such settings.

Wolfgang Broll: Head of Collaborative Virtual and Augmented Environments Lab, Fraunhofer-Institut für Angewandte Informationstechnik FIT.

Prominent Research Labs

HIT Lab NZ

Collaborative Virtual and Augmented Environments – Fraunhofer-Institut für Angewandte Informationstechnik (FIT)

MIT Scheller Teacher Education Program (STEP)

Georgia Institute of Technology – Augmented Environments Lab (AEL)

Simon Fraser University – Spatial Interface Research Lab (SIRL)

Columbia University – Computer Graphics and User Interfaces Lab

Prominent Conferences

International Workshop on Augmented Reality
International Symposium on Mixed Reality
International Symposium on Augmented Reality
International Symposium on Mixed and Augmented Reality
International Conference on Human computer interaction with mobile devices and services (MobileHCI)