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CS690 Xin Ye

Xin Ye (Application of Internet-based Virtual Reality Technology in Interactive Learning)

Final literature review presentation (PPT)

The literature review (PDF) (PDF) (dropbox)

Stage 2: Review of a topic:

Round1: A literature review about Application of Internet-based Virtual Reality Technology in Interactive Learning. (PDF) (PPT) (presented at week 5)

Round2: A literature review about Application of Internet-based Virtual Reality Technology in Interactive Learning. (PDF) (PPT) (presented at week 6)

Round3: Review of Examples of online 3D virtual learning environments. (PPT)

The literature review (Word)

Stage 1: Papers and Paper Review Presentations:

1. Jason Elliott, Lori Adams, Amy Bruckman, “No Magic Bullet: 3D Video Games in Education”, Proceedings of ICLS(International Society of the Learning Sciences) 2002; Seattle, Washington, October 2002. (PDF, 8 pages) (PPT) (presented at week2)

2. Bishop, Ian D., Stock, Christian, “Using collaborative virtual environments to plan wind energy installations”, Renewable Energy, Vol. 35, Issue: 10, October, 2010, pp. 2348-2355. (PDF) (PPT) (presented at week3)

3. Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, ”Dynamic interactive VR network services for education”, VRST ’06 Proceedings of the ACM symposium on Virtual reality software and technology, pp.277-286, 2006. (PDF) (PPT) (presented at week4)

References:

1. Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, ”Dynamic interactive VR network services for education”, VRST ’06 Proceedings of the ACM symposium on Virtual reality software and technology, pp.277-286, 2006. (PDF)

2. Walczak, K., “Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents”, IC on Virtual Systems and Multimedia (VSMM 2006) in H. Zha et al. (Eds.), VSMM 2006, LNCS 4270, pp. 40–51, Springer-Verlag 2006. (PDF)

3. Daniel T. Hickey, Adam A. Ingram-Goble and Ellen M. Jameson, “Designing Assessments and Assessing Designs in Virtual Educational Environments”, Journal of Science Education and TechnologyVolume 18, Number 2, 187-208, 2009, DOI: 10.1007/s10956-008-9143-1. (PDF)

4. Metcalf, S., Dede, C., Grotzer, T., Kamarainen, A. (2010), “EcoMUVE: Design of Virtual Environments to Address Science Learning Goals”, American Educational Research Association (AERA) Conference, Denver, CO, May, 2010. (PDF)

5. Metcalf, S. J., Clarke, J. and Dede, C. (2009), “Virtual Worlds for Education: River City and EcoMUVE”, Media In Transition International Conference, MIT, April 24-26, 2009, Cambridge, MA. (PDF)

6. Ketelhut, D.J., Nelson, B., Clarke, J., & Dede, C. (2010), “A Multi-user virtual environment for building higher order inquiry skills in science”, British Journal of Educational Technology 41(1), 56-68. (PDF)

7. Maria Roussou, Martin Oliver, Mel Slater, “The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning”, Virtual Reality, 10(3), pp.227-240, November 2006. (PDF)

8. Nelson, B., Ketelhut, D.J., Clarke, J., Bowman, C., Dede, C., “Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment”, Educational Technology, 45 (1), pp.21-27, 2005. (PDF) (PPT)

9. D.W.F. van Krevelen, R. Poelman, “A Survey of Augmented Reality Technologies, Applications and Limitations”, The International Journal of Virtual Reality, 9(2), pp.1-20, 2010. (PDF)

10. Tassos A. Mikropoulos, Antonis Natsis, “Educational virtual environments: A ten-year review of empirical research (1999-2009)”, Computers & Education, Volume 56, Issue 3, April 2011, pp.769-780. (PDF)

11. Jason Elliott, Lori Adams, Amy Bruckman, “No Magic Bullet: 3D Video Games in Education”, Proceedings of ICLS(International Society of the Learning Sciences) 2002; Seattle, Washington, October 2002. (PDF, 8 pages)

12. Jason Elliott and Amy Bruckman, ”Design of a 3D Interactive Math Learning Environment”, DIS’02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques, pp. 474-481, 2002. (PDF)

13. Jason Elliott, “AquaMOOSE 3D: A Constructionist Approach to Math Learning Motivated by Artistic Expression”, Ph.D. Dissertation, College of Computing, Georgia Institute of Technology December 2005. (PDF, 189 pages)

14. Bishop, Ian D., Stock, Christian, “Using collaborative virtual environments to plan wind energy installations”, Renewable Energy, Vol. 35, Issue: 10, October, 2010, pp. 2348-2355. (PDF)

15. A. Konstantinidis & Th. Tsiatsos & A. Pomportsis, “Collaborative virtual learning environments: design and evaluation”,Multimedia Tools and Applications, (2009) 44:279–304, DOI 10.1007/s11042-009-0289-5. (PDF)

16. Nicoletta di Blas, Caterina Poggi, “European virtual classrooms: building effective ‘‘virtual’’ educational experiences”, Virtual Reality (2007) 11:129–143, DOI 10.1007/s10055-006-0060-4. (PDF)

17. H. Mpouta, F. Paraskeva and S. Retalis, “An online 3d virtual learning environment for teaching children Mathematics”,Innovations in E-learning, Instruction Technology, Assessment, and Engineering Education, 2007, pp.123-126, DOI: 10.1007/978-1-4020-6262-9_22. (PDF)